mirror of https://github.com/ppy/osu
192 lines
7.4 KiB
C#
192 lines
7.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
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{
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[Resolved]
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private AudioManager audio { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
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config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
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config.SetValue(OsuSetting.ComboColourNormalisationAmount, 0f);
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}
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[TestCase(true, true)]
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[TestCase(true, false)]
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[TestCase(false, true)]
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[TestCase(false, false)]
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public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
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ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
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AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
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ConfigureTest(useBeatmapSkin, false, true);
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AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
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ConfigureTest(useBeatmapSkin, false, false);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
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ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
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ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
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AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true, true)]
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[TestCase(true, false)]
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[TestCase(false, true)]
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[TestCase(false, false)]
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public void TestComboOffsetWithBeatmapColours(bool userHasCustomColours, bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
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ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
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assertCorrectObjectComboColours("is beatmap skin colours with combo offsets applied",
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TestBeatmapSkin.Colours,
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(i, obj) => i + 1 + obj.ComboOffset);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestComboOffsetWithIgnoredBeatmapColours(bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
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ConfigureTest(useBeatmapSkin, false, true);
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assertCorrectObjectComboColours("is user skin colours without combo offsets applied",
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TestSkin.Colours,
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(i, _) => i + 1);
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}
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private void assertCorrectObjectComboColours(string description, Color4[] expectedColours, Func<int, OsuHitObject, int> nextExpectedComboIndex)
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{
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AddUntilStep("wait for objects to become alive", () =>
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TestPlayer.DrawableRuleset.Playfield.AllHitObjects.Count() == TestPlayer.DrawableRuleset.Objects.Count());
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AddAssert(description, () =>
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{
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int index = 0;
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return TestPlayer.DrawableRuleset.Playfield.AllHitObjects.All(d =>
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{
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index = nextExpectedComboIndex(index, (OsuHitObject)d.HitObject);
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return checkComboColour(d, expectedColours[index % expectedColours.Length]);
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});
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});
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static bool checkComboColour(DrawableHitObject drawableHitObject, Color4 expectedColour)
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{
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return drawableHitObject.AccentColour.Value == expectedColour &&
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drawableHitObject.NestedHitObjects.All(n => checkComboColour(n, expectedColour));
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}
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}
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private static IEnumerable<OsuHitObject> getHitCirclesWithLegacyOffsets()
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{
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var hitObjects = new List<OsuHitObject>();
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for (int i = 0; i < 10; i++)
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{
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var hitObject = i % 2 == 0
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? (OsuHitObject)new HitCircle()
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: new Slider
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{
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Path = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2(0, 0)),
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new PathControlPoint(new Vector2(100, 0)),
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})
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};
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hitObject.StartTime = i;
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hitObject.Position = new Vector2(256, 192);
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hitObject.NewCombo = true;
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hitObject.ComboOffset = i;
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hitObjects.Add(hitObject);
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}
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return hitObjects;
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}
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private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
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{
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public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours, IEnumerable<OsuHitObject> hitObjects = null)
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: base(createBeatmap(hitObjects), audio, hasColours)
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{
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}
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private static IBeatmap createBeatmap(IEnumerable<OsuHitObject> hitObjects)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo =
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{
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BeatmapSet = new BeatmapSetInfo(),
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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};
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beatmap.HitObjects.AddRange(hitObjects ?? new[]
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{
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new HitCircle { Position = new Vector2(256, 192) }
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});
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return beatmap;
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}
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}
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}
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}
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