mirror of https://github.com/ppy/osu
200 lines
6.1 KiB
C#
200 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// An overlay that captures and displays osu!mania mouse and touch input.
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/// </summary>
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public partial class ManiaTouchInputArea : VisibilityContainer
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{
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// visibility state affects our child. we always want to handle input.
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public override bool PropagatePositionalInputSubTree => true;
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public override bool PropagateNonPositionalInputSubTree => true;
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[SettingSource("Spacing", "The spacing between receptors.")]
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public BindableFloat Spacing { get; } = new BindableFloat(10)
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{
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Precision = 1,
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MinValue = 0,
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MaxValue = 100,
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};
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[SettingSource("Opacity", "The receptor opacity.")]
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public BindableFloat Opacity { get; } = new BindableFloat(1)
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{
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Precision = 0.1f,
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MinValue = 0,
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MaxValue = 1
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};
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[Resolved]
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private DrawableManiaRuleset drawableRuleset { get; set; } = null!;
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private GridContainer gridContainer = null!;
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public ManiaTouchInputArea()
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{
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativeSizeAxes = Axes.Both;
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Height = 0.5f;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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List<Drawable> receptorGridContent = new List<Drawable>();
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List<Dimension> receptorGridDimensions = new List<Dimension>();
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bool first = true;
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foreach (var stage in drawableRuleset.Playfield.Stages)
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{
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foreach (var column in stage.Columns)
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{
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if (!first)
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{
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receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } });
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receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
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}
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receptorGridContent.Add(new ColumnInputReceptor { Action = { BindTarget = column.Action } });
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receptorGridDimensions.Add(new Dimension());
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first = false;
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}
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}
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InternalChild = gridContainer = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Content = new[] { receptorGridContent.ToArray() },
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ColumnDimensions = receptorGridDimensions.ToArray()
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Opacity.BindValueChanged(o => Alpha = o.NewValue, true);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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// Hide whenever the keyboard is used.
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Hide();
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return false;
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}
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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Show();
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return true;
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}
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protected override void PopIn()
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{
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gridContainer.FadeIn(500, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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gridContainer.FadeOut(300);
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}
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public partial class ColumnInputReceptor : CompositeDrawable
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{
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public readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
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private readonly Box highlightOverlay;
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[Resolved]
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private ManiaInputManager? inputManager { get; set; }
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private bool isPressed;
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public ColumnInputReceptor()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.15f,
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},
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highlightOverlay = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Blending = BlendingParameters.Additive,
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}
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}
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}
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};
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}
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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updateButton(true);
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return false; // handled by parent container to show overlay.
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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updateButton(false);
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}
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private void updateButton(bool press)
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{
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if (press == isPressed)
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return;
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isPressed = press;
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if (press)
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{
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inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
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highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
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}
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else
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{
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inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
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highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
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}
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}
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}
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private partial class Gutter : Drawable
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{
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public readonly IBindable<float> Spacing = new Bindable<float>();
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public Gutter()
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{
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Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue));
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}
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}
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}
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}
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