mirror of https://github.com/ppy/osu
85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Default
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{
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/// <summary>
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/// Represents the static hit markers of notes.
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/// </summary>
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internal partial class DefaultNotePiece : CompositeDrawable
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{
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public const float NOTE_HEIGHT = 12;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Box colouredBox;
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public DefaultNotePiece()
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{
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RelativeSizeAxes = Axes.X;
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Height = NOTE_HEIGHT;
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CornerRadius = 5;
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Masking = true;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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colouredBox = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = NOTE_HEIGHT / 2,
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Alpha = 0.1f
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}
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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if (drawableObject != null)
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{
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(onAccentChanged, true);
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}
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
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? Anchor.TopCentre
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: Anchor.BottomCentre;
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}
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private void onAccentChanged(ValueChangedEvent<Color4> accent)
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{
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colouredBox.Colour = accent.NewValue.Lighten(0.9f);
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = accent.NewValue.Lighten(1f).Opacity(0.2f),
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Radius = 10,
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};
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}
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}
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}
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