// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.Components; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.Gameplay; using osu.Game.Tournament.Screens.Gameplay.Components; using osuTK; using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Tournament.Screens.MapPool { public class MapPoolScreen : TournamentScreen { private readonly FillFlowContainer> mapFlows; private readonly Bindable currentMatch = new Bindable(); [Resolved(canBeNull: true)] private TournamentSceneManager sceneManager { get; set; } private TeamColour pickColour; private ChoiceType pickType; private readonly OsuButton buttonRedBan; private readonly OsuButton buttonBlueBan; private readonly OsuButton buttonRedPick; private readonly OsuButton buttonBluePick; public MapPoolScreen() { InternalChildren = new Drawable[] { new TourneyVideo("gameplay") { Loop = true, RelativeSizeAxes = Axes.Both, }, new MatchHeader(), mapFlows = new FillFlowContainer> { Y = 100, Spacing = new Vector2(10, 10), Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, new ControlPanel { Children = new Drawable[] { new TournamentSpriteText { Text = "Current Mode" }, buttonRedBan = new TourneyButton { RelativeSizeAxes = Axes.X, Text = "Red Ban", Action = () => setMode(TeamColour.Red, ChoiceType.Ban) }, buttonBlueBan = new TourneyButton { RelativeSizeAxes = Axes.X, Text = "Blue Ban", Action = () => setMode(TeamColour.Blue, ChoiceType.Ban) }, buttonRedPick = new TourneyButton { RelativeSizeAxes = Axes.X, Text = "Red Pick", Action = () => setMode(TeamColour.Red, ChoiceType.Pick) }, buttonBluePick = new TourneyButton { RelativeSizeAxes = Axes.X, Text = "Blue Pick", Action = () => setMode(TeamColour.Blue, ChoiceType.Pick) }, new ControlPanel.Spacer(), new TourneyButton { RelativeSizeAxes = Axes.X, Text = "Reset", Action = reset }, new ControlPanel.Spacer(), } } }; } [BackgroundDependencyLoader] private void load(MatchIPCInfo ipc) { currentMatch.BindValueChanged(matchChanged); currentMatch.BindTo(LadderInfo.CurrentMatch); ipc.Beatmap.BindValueChanged(beatmapChanged); } private void beatmapChanged(ValueChangedEvent beatmap) { if (currentMatch.Value == null || currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2) return; // if bans have already been placed, beatmap changes result in a selection being made autoamtically if (beatmap.NewValue.OnlineBeatmapID != null) addForBeatmap(beatmap.NewValue.OnlineBeatmapID.Value); } private void setMode(TeamColour colour, ChoiceType choiceType) { pickColour = colour; pickType = choiceType; static Color4 setColour(bool active) => active ? Color4.White : Color4.Gray; buttonRedBan.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Ban); buttonBlueBan.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Ban); buttonRedPick.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Pick); buttonBluePick.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Pick); } private void setNextMode() { const TeamColour roll_winner = TeamColour.Red; //todo: draw from match var nextColour = (currentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; if (pickType == ChoiceType.Ban && currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2) setMode(pickColour, ChoiceType.Pick); else setMode(nextColour, currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban); } protected override bool OnMouseDown(MouseDownEvent e) { var maps = mapFlows.Select(f => f.FirstOrDefault(m => m.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))); var map = maps.FirstOrDefault(m => m != null); if (map != null) { if (e.Button == MouseButton.Left && map.Beatmap.OnlineBeatmapID != null) addForBeatmap(map.Beatmap.OnlineBeatmapID.Value); else { var existing = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID); if (existing != null) { currentMatch.Value.PicksBans.Remove(existing); setNextMode(); } } return true; } return base.OnMouseDown(e); } private void reset() { currentMatch.Value.PicksBans.Clear(); setNextMode(); } private ScheduledDelegate scheduledChange; private void addForBeatmap(int beatmapId) { if (currentMatch.Value == null) return; if (currentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId)) // don't attempt to add if the beatmap isn't in our pool return; if (currentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId)) // don't attempt to add if already exists. return; currentMatch.Value.PicksBans.Add(new BeatmapChoice { Team = pickColour, Type = pickType, BeatmapID = beatmapId }); setNextMode(); if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick)) { scheduledChange?.Cancel(); scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000); } } private void matchChanged(ValueChangedEvent match) { mapFlows.Clear(); mapFlows.Padding = new MarginPadding(5) { Horizontal = 100 }; int totalRows = 0; if (match.NewValue.Round.Value != null) { FillFlowContainer currentFlow = null; string currentMod = null; int flowCount = 0; foreach (var b in match.NewValue.Round.Value.Beatmaps) { if (currentFlow == null || currentMod != b.Mods) { mapFlows.Add(currentFlow = new FillFlowContainer { Spacing = new Vector2(10, 5), Direction = FillDirection.Full, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }); currentMod = b.Mods; totalRows++; flowCount = 0; } if (++flowCount > 2) { totalRows++; flowCount = 1; } currentFlow.Add(new TournamentBeatmapPanel(b.BeatmapInfo, b.Mods) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }); } } if (totalRows > 9) // remove horizontal padding to increase flow width to 3 panels mapFlows.Padding = new MarginPadding(5); } } }