// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { public CatchScoreProcessor(DrawableRuleset drawableRuleset) : base(drawableRuleset) { } private float hpDrainRate; protected override void ApplyBeatmap(Beatmap beatmap) { base.ApplyBeatmap(beatmap); hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate; } private const double harshness = 0.01; protected override void ApplyResult(JudgementResult result) { base.ApplyResult(result); if (result.Type == HitResult.Miss) { if (!result.Judgement.IsBonus) Health.Value -= hpDrainRate * (harshness * 2); return; } Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness; } public override HitWindows CreateHitWindows() => new CatchHitWindows(); } }