// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; using osu.Framework.Timing; using osu.Framework.Utils; using osu.Game.Rulesets.Osu.UI; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning { public abstract class Smoke : Drawable, ITexturedShaderDrawable { public IShader? TextureShader { get; private set; } public IShader? RoundedTextureShader { get; private set; } private float? radius; protected float Radius { get => radius ?? Texture?.DisplayWidth * 0.165f ?? 3; set { if (radius == value) return; radius = value; Invalidate(Invalidation.DrawNode); } } private Texture? texture; protected Texture? Texture { get => texture; set { texture = value; Invalidate(Invalidation.DrawNode); } } private double smokeTimeStart = double.MinValue; protected double SmokeStartTime { get => smokeTimeStart; private set { if (smokeTimeStart == value) return; smokeTimeStart = value; Invalidate(Invalidation.DrawNode); } } private double smokeTimeEnd = double.MaxValue; protected double SmokeEndTime { get => smokeTimeEnd; private set { if (smokeTimeEnd == value) return; smokeTimeEnd = value; Invalidate(Invalidation.DrawNode); } } public override IFrameBasedClock Clock { get => base.Clock; set { base.Clock = value; Invalidate(Invalidation.DrawNode); } } private Vector2 topLeft; protected Vector2 TopLeft { get => topLeft; set { if (topLeft == value) return; topLeft = value; Invalidate(); } } private Vector2 bottomRight; protected Vector2 BottomRight { get => bottomRight; set { if (bottomRight == value) return; bottomRight = value; Invalidate(Invalidation.Layout); } } protected abstract double LifetimeAfterSmokeEnd { get; } protected virtual float PointInterval => Radius * 7f / 8; protected bool IsActive { get; private set; } protected readonly List SmokePoints = new List(); private float totalDistance; private Vector2? lastPosition; private const int max_point_count = 18_000; public override float Height { get => base.Height = BottomRight.Y - TopLeft.Y; set => throw new InvalidOperationException($"Cannot manually set {nameof(Height)} of {nameof(Smoke)}."); } public override float Width { get => base.Width = BottomRight.X - TopLeft.X; set => throw new InvalidOperationException($"Cannot manually set {nameof(Width)} of {nameof(Smoke)}."); } public override Vector2 Size { get => base.Size = BottomRight - TopLeft; set => throw new InvalidOperationException($"Cannot manually set {nameof(Size)} of {nameof(Smoke)}."); } [Resolved(CanBeNull = true)] private SmokeContainer? smokeContainer { get; set; } [BackgroundDependencyLoader] private void load(ShaderManager shaders) { RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE); } protected override void LoadComplete() { base.LoadComplete(); Anchor = Anchor.TopLeft; Origin = Anchor.TopLeft; SmokeStartTime = Time.Current; totalDistance = PointInterval; if (smokeContainer != null) { smokeContainer.SmokeMoved += onSmokeMoved; smokeContainer.SmokeEnded += onSmokeEnded; IsActive = true; onSmokeMoved(smokeContainer.LastMousePosition, Time.Current); } } private Vector2 nextPointDirection() { float angle = RNG.NextSingle(0, 2 * MathF.PI); return new Vector2(MathF.Sin(angle), -MathF.Cos(angle)); } private void onSmokeMoved(Vector2 position, double time) { if (!IsActive) return; lastPosition ??= position; float delta = (position - (Vector2)lastPosition).LengthFast; totalDistance += delta; int count = (int)(totalDistance / PointInterval); if (count > 0) { Vector2 increment = position - (Vector2)lastPosition; increment.NormalizeFast(); Vector2 pointPos = (PointInterval - (totalDistance - delta)) * increment + (Vector2)lastPosition; increment *= PointInterval; if (SmokePoints.Count > 0 && SmokePoints[^1].Time > time) { int index = ~SmokePoints.BinarySearch(new SmokePoint { Time = time }, new SmokePoint.UpperBoundComparer()); SmokePoints.RemoveRange(index, SmokePoints.Count - index); recalculateBounds(); } totalDistance %= PointInterval; for (int i = 0; i < count; i++) { SmokePoints.Add(new SmokePoint { Position = pointPos, Time = time, Direction = nextPointDirection(), }); pointPos += increment; } Invalidate(Invalidation.DrawNode); adaptBounds(position); } lastPosition = position; if (SmokePoints.Count >= max_point_count) onSmokeEnded(time); } private void recalculateBounds() { TopLeft = BottomRight = Vector2.Zero; foreach (var point in SmokePoints) adaptBounds(point.Position); } private void adaptBounds(Vector2 position) { if (position.X < TopLeft.X) TopLeft = new Vector2(position.X, TopLeft.Y); else if (position.X > BottomRight.X) BottomRight = new Vector2(position.X, BottomRight.Y); if (position.Y < TopLeft.Y) TopLeft = new Vector2(TopLeft.X, position.Y); else if (position.Y > BottomRight.Y) BottomRight = new Vector2(BottomRight.X, position.Y); } private void onSmokeEnded(double time) { if (!IsActive) return; IsActive = false; SmokeEndTime = time; LifetimeEnd = time + LifetimeAfterSmokeEnd + 100; } protected abstract override DrawNode CreateDrawNode(); protected override void Update() { base.Update(); Position = TopLeft; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (smokeContainer != null) { smokeContainer.SmokeMoved -= onSmokeMoved; smokeContainer.SmokeEnded -= onSmokeEnded; } } protected struct SmokePoint { public Vector2 Position; public double Time; public Vector2 Direction; public struct UpperBoundComparer : IComparer { public int Compare(SmokePoint x, SmokePoint target) { // By returning -1 when the target value is equal to x, guarantees that the // element at BinarySearch's returned index will always be the first element // larger. Since 0 is never returned, the target is never "found", so the return // value will be the index's complement. return x.Time > target.Time ? 1 : -1; } } } protected abstract class SmokeDrawNode : TexturedShaderDrawNode { protected new Smoke Source => (Smoke)base.Source; protected IVertexBatch? QuadBatch; protected readonly List Points = new List(); protected float Radius; protected Vector2 DrawSize; protected Vector2 PositionOffset; protected Texture? Texture; protected double SmokeStartTime; protected double SmokeEndTime; protected double CurrentTime; protected RectangleF TextureRect; private IFrameBasedClock? clock; protected SmokeDrawNode(ITexturedShaderDrawable source) : base(source) { } public override void ApplyState() { base.ApplyState(); Points.Clear(); Points.AddRange(Source.SmokePoints); Radius = Source.Radius; DrawSize = Source.DrawSize; PositionOffset = Source.TopLeft; Texture = Source.Texture; clock = Source.Clock; SmokeStartTime = Source.SmokeStartTime; SmokeEndTime = Source.SmokeEndTime; } public sealed override void Draw(IRenderer renderer) { base.Draw(renderer); if (Points.Count == 0) return; QuadBatch ??= renderer.CreateQuadBatch(max_point_count / 10, 10); Texture ??= renderer.WhitePixel; var shader = GetAppropriateShader(renderer); renderer.SetBlend(BlendingParameters.Additive); renderer.PushLocalMatrix(DrawInfo.Matrix); shader.Bind(); Texture.Bind(); UpdateDrawVariables(renderer); UpdateVertexBuffer(renderer); shader.Unbind(); renderer.PopLocalMatrix(); } protected Color4 ColorAtPosition(Vector2 localPos) => DrawColourInfo.Colour.HasSingleColour ? ((SRGBColour)DrawColourInfo.Colour).Linear : DrawColourInfo.Colour.Interpolate(Vector2.Divide(localPos, DrawSize)).Linear; protected abstract Color4 PointColor(SmokePoint point); protected abstract float PointScale(SmokePoint point); protected abstract Vector2 PointDirection(SmokePoint point); protected virtual void UpdateDrawVariables(IRenderer renderer) { Debug.Assert(clock != null); Debug.Assert(Texture != null); CurrentTime = clock.CurrentTime; TextureRect = Texture.GetTextureRect(); } protected virtual void UpdateVertexBuffer(IRenderer renderer) { foreach (var point in Points) drawPointQuad(point); } private void drawPointQuad(SmokePoint point) { Debug.Assert(QuadBatch != null); var color = PointColor(point); float scale = PointScale(point); var dir = PointDirection(point); var ortho = dir.PerpendicularLeft; if (color.A == 0 || scale == 0) return; var localTopLeft = point.Position + (Radius * scale * (-ortho - dir)) - PositionOffset; var localTopRight = point.Position + (Radius * scale * (-ortho + dir)) - PositionOffset; var localBotLeft = point.Position + (Radius * scale * (ortho - dir)) - PositionOffset; var localBotRight = point.Position + (Radius * scale * (ortho + dir)) - PositionOffset; QuadBatch.Add(new TexturedVertex2D { Position = localTopLeft, TexturePosition = TextureRect.TopLeft, Colour = Color4Extensions.Multiply(ColorAtPosition(localTopLeft), color), }); QuadBatch.Add(new TexturedVertex2D { Position = localTopRight, TexturePosition = TextureRect.TopRight, Colour = Color4Extensions.Multiply(ColorAtPosition(localTopRight), color), }); QuadBatch.Add(new TexturedVertex2D { Position = localBotRight, TexturePosition = TextureRect.BottomRight, Colour = Color4Extensions.Multiply(ColorAtPosition(localBotRight), color), }); QuadBatch.Add(new TexturedVertex2D { Position = localBotLeft, TexturePosition = TextureRect.BottomLeft, Colour = Color4Extensions.Multiply(ColorAtPosition(localBotLeft), color), }); } } } }