// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Edit.Timing { internal class DifficultySection : Section { private OsuSpriteText multiplier; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new[] { multiplier = new OsuSpriteText(), }); } protected override void LoadComplete() { base.LoadComplete(); ControlPoint.BindValueChanged(point => { multiplier.Text = $"Multiplier: {point.NewValue?.SpeedMultiplier::0.##}x"; }); } protected override DifficultyControlPoint CreatePoint() { var reference = Beatmap.Value.Beatmap.ControlPointInfo.DifficultyPointAt(SelectedGroup.Value.Time); return new DifficultyControlPoint { SpeedMultiplier = reference.SpeedMultiplier, }; } } }