using osu.Framework.Bindables; namespace osu.Game.Skinning { /// /// Contains helper methods to assist in implementing s. /// public static class SkinUtils { /// /// Converts an to a . Used for returning configuration values of specific types. /// /// The value. /// The type of value , and the type of the resulting bindable. /// The resulting bindable. public static Bindable As(object value) => (Bindable)value; } }