using osu.Framework.Bindables;
namespace osu.Game.Skinning
{
///
/// Contains helper methods to assist in implementing s.
///
public static class SkinUtils
{
///
/// Converts an to a . Used for returning configuration values of specific types.
///
/// The value.
/// The type of value , and the type of the resulting bindable.
/// The resulting bindable.
public static Bindable As(object value) => (Bindable)value;
}
}