// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Osu; namespace osu.Game.Tests.NonVisual { [TestFixture] public class RulesetInfoOrderingTest { [Test] public void TestOrdering() { var rulesets = new[] { new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1), new OsuRuleset().RulesetInfo, new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1), new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1), new CatchRuleset().RulesetInfo, new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1), }; var orderedRulesets = rulesets.OrderBy(r => r.SortID); // Ensure all customs are after official. Assert.That(orderedRulesets.Select(r => r.OnlineID), Is.EqualTo(new[] { 0, 2, -1, -1, -1, -1 })); // Ensure customs are grouped next to each other (ie. stably sorted). Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom2").Skip(1).First().ShortName, Is.EqualTo("custom2")); Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom3").Skip(1).First().ShortName, Is.EqualTo("custom3")); } } }