// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; namespace osu.Game.Skinning { public static class LegacySkinExtensions { public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-", bool startAtCurrentTime = false, double? frameLength = null) { Texture texture; if (animatable) { var textures = getTextures().ToArray(); if (textures.Length > 0) { var animation = new SkinnableTextureAnimation(startAtCurrentTime) { DefaultFrameLength = frameLength ?? getFrameLength(source, applyConfigFrameRate, textures), Loop = looping, }; foreach (var t in textures) animation.AddFrame(t); return animation; } } // if an animation was not allowed or not found, fall back to a sprite retrieval. if ((texture = source.GetTexture(componentName)) != null) return new Sprite { Texture = texture }; return null; IEnumerable getTextures() { for (int i = 0; true; i++) { if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null) break; yield return texture; } } } public class SkinnableTextureAnimation : TextureAnimation { [Resolved(canBeNull: true)] private IAnimationTimeReference timeReference { get; set; } public SkinnableTextureAnimation(bool startAtCurrentTime = true) : base(startAtCurrentTime) { } protected override void LoadComplete() { base.LoadComplete(); if (timeReference != null) { Clock = timeReference.Clock; PlaybackPosition = timeReference.AnimationStartTime - timeReference.Clock.CurrentTime; } } } private const double default_frame_time = 1000 / 60d; private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures) { if (applyConfigFrameRate) { var iniRate = source.GetConfig(GlobalSkinConfiguration.AnimationFramerate); if (iniRate?.Value > 0) return 1000f / iniRate.Value; return 1000f / textures.Length; } return default_frame_time; } } }