// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests; using osu.Game.Overlays.BeatmapSet; using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Rulesets; using osuTK; namespace osu.Game.Overlays { public class BeatmapSetOverlay : FullscreenOverlay { private const int fade_duration = 300; public const float X_PADDING = 40; public const float RIGHT_WIDTH = 275; public readonly Header Header; private RulesetStore rulesets; private readonly ScrollContainer scroll; private readonly Bindable beatmapSet = new Bindable(); // receive input outside our bounds so we can trigger a close event on ourselves. public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; public BeatmapSetOverlay() { Info info; ScoresContainer scores; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(0.2f) }, scroll = new ScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new ReverseChildIDFillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Children = new Drawable[] { Header = new Header(), info = new Info(), scores = new ScoresContainer(), }, }, }, }; Header.BeatmapSet.BindTo(beatmapSet); info.BeatmapSet.BindTo(beatmapSet); Header.Picker.Beatmap.ValueChanged += b => { info.Beatmap = b.NewValue; scores.Beatmap = b.NewValue; }; } [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { this.rulesets = rulesets; } protected override void PopOutComplete() { base.PopOutComplete(); beatmapSet.Value = null; } protected override bool OnClick(ClickEvent e) { State = Visibility.Hidden; return true; } public void FetchAndShowBeatmap(int beatmapId) { beatmapSet.Value = null; var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId); req.Success += res => { beatmapSet.Value = res.ToBeatmapSet(rulesets); Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId); }; API.Queue(req); Show(); } public void FetchAndShowBeatmapSet(int beatmapSetId) { beatmapSet.Value = null; var req = new GetBeatmapSetRequest(beatmapSetId); req.Success += res => beatmapSet.Value = res.ToBeatmapSet(rulesets); API.Queue(req); Show(); } public void ShowBeatmapSet(BeatmapSetInfo set) { // Re-fetching is the correct way forward. FetchAndShowBeatmapSet(set?.OnlineBeatmapSetID ?? 0); scroll.ScrollTo(0); } } }