using System; using System.Linq; using osu.Game.Beatmaps.Samples; using osu.Game.GameModes.Play; using SQLite.Net.Attributes; using SQLiteNetExtensions.Attributes; namespace osu.Game.Database { public class BeatmapInfo { [PrimaryKey] public int BeatmapID { get; set; } [ForeignKey(typeof(BeatmapSetInfo))] public int BeatmapSetID { get; set; } [ManyToOne] public BeatmapSetInfo BeatmapSet { get; set; } [ForeignKey(typeof(BeatmapMetadata))] public int BeatmapMetadataID { get; set; } [OneToOne(CascadeOperations = CascadeOperation.All)] public BeatmapMetadata Metadata { get; set; } [ForeignKey(typeof(BaseDifficulty)), NotNull] public int BaseDifficultyID { get; set; } [OneToOne(CascadeOperations = CascadeOperation.All)] public BaseDifficulty BaseDifficulty { get; set; } public string Path { get; set; } // General public int AudioLeadIn { get; set; } public bool Countdown { get; set; } public SampleSet SampleSet { get; set; } public float StackLeniency { get; set; } public bool SpecialStyle { get; set; } public PlayMode Mode { get; set; } public bool LetterboxInBreaks { get; set; } public bool WidescreenStoryboard { get; set; } // Editor // This bookmarks stuff is necessary because DB doesn't know how to store int[] public string StoredBookmarks { get; internal set; } [Ignore] public int[] Bookmarks { get { return StoredBookmarks.Split(',').Select(b => int.Parse(b)).ToArray(); } set { StoredBookmarks = string.Join(",", value); } } public double DistanceSpacing { get; set; } public int BeatDivisor { get; set; } public int GridSize { get; set; } public double TimelineZoom { get; set; } // Metadata public string Version { get; set; } } }