// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Editor { public class TestSceneDistanceSnapGrid : EditorClockTestScene { private const double beat_length = 100; private static readonly Vector2 grid_position = new Vector2(512, 384); [Cached(typeof(IEditorBeatmap))] private readonly EditorBeatmap editorBeatmap; private TestDistanceSnapGrid grid; public TestSceneDistanceSnapGrid() { editorBeatmap = new EditorBeatmap(new OsuBeatmap()); editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length }); createGrid(); } [SetUp] public void Setup() => Schedule(() => { Clear(); editorBeatmap.ControlPointInfo.Clear(); editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length }); BeatDivisor.Value = 1; }); [TestCase(1)] [TestCase(2)] [TestCase(3)] [TestCase(4)] [TestCase(6)] [TestCase(8)] [TestCase(12)] [TestCase(16)] public void TestInitialBeatDivisor(int divisor) { AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor); createGrid(); float expectedDistance = (float)beat_length / divisor; AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance)); } [Test] public void TestChangeBeatDivisor() { createGrid(); AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2); const float expected_distance = (float)beat_length / 2; AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance)); } [TestCase(100)] [TestCase(200)] public void TestBeatLength(double beatLength) { AddStep($"set beat length = {beatLength}", () => { editorBeatmap.ControlPointInfo.Clear(); editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beatLength }); }); createGrid(); AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength)); } [TestCase(1)] [TestCase(2)] public void TestGridVelocity(float velocity) { createGrid(g => g.Velocity = velocity); float expectedDistance = (float)beat_length * velocity; AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance)); } [Test] public void TestGetSnappedTime() { createGrid(); Vector2 snapPosition = Vector2.Zero; AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0)); AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnapTime(snapPosition), 0.01)); createGrid(g => g.Velocity = 2, "with velocity = 2"); AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01)); } private void createGrid(Action func = null, string description = null) { AddStep($"create grid {description ?? string.Empty}", () => { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.SlateGray }, grid = new TestDistanceSnapGrid(new HitObject(), grid_position) }; func?.Invoke(grid); }); } private class TestDistanceSnapGrid : DistanceSnapGrid { public new float Velocity = 1; public new float DistanceSpacing => base.DistanceSpacing; public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition) : base(hitObject, centrePosition) { } protected override void CreateContent(Vector2 centrePosition) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(5), Position = centrePosition }); int beatIndex = 0; for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth; s += DistanceSpacing, beatIndex++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(5, 10), Position = new Vector2(s, centrePosition.Y), Colour = GetColourForBeatIndex(beatIndex) }); } beatIndex = 0; for (float s = centrePosition.X - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(5, 10), Position = new Vector2(s, centrePosition.Y), Colour = GetColourForBeatIndex(beatIndex) }); } beatIndex = 0; for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight; s += DistanceSpacing, beatIndex++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(10, 5), Position = new Vector2(centrePosition.X, s), Colour = GetColourForBeatIndex(beatIndex) }); } beatIndex = 0; for (float s = centrePosition.Y - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(10, 5), Position = new Vector2(centrePosition.X, s), Colour = GetColourForBeatIndex(beatIndex) }); } } protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) => Velocity; public override Vector2 GetSnapPosition(Vector2 screenSpacePosition) => Vector2.Zero; } } }