// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Edit.Blueprints; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Taiko.Edit { public class TaikoBlueprintContainer : ComposeBlueprintContainer { public TaikoBlueprintContainer(HitObjectComposer composer) : base(composer) { } protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler(); public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => new TaikoSelectionBlueprint(hitObject); } }