// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.Scoring { internal class OsuScoreProcessor : ScoreProcessor { public OsuScoreProcessor(DrawableRuleset drawableRuleset) : base(drawableRuleset) { } private float hpDrainRate; protected override void ApplyBeatmap(Beatmap beatmap) { base.ApplyBeatmap(beatmap); hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate; } protected override double HealthAdjustmentFactorFor(JudgementResult result) { switch (result.Type) { case HitResult.Great: return 10.2 - hpDrainRate; case HitResult.Good: return 8 - hpDrainRate; case HitResult.Meh: return 4 - hpDrainRate; // case HitResult.SliderTick: // return Math.Max(7 - hpDrainRate, 0) * 0.01; case HitResult.Miss: return hpDrainRate; default: return 0; } } protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement); public override HitWindows CreateHitWindows() => new OsuHitWindows(); } }