// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable #pragma warning disable IDE0001 // Simplify Names using System; using System.Collections.Generic; using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Rulesets.Taiko.Configuration; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.UI { using TaikoInput = TaikoAction; /// /// An overlay that captures and displays osu!taiko mouse and touch input. /// public partial class DrumTouchInputArea : VisibilityContainer { // visibility state affects our child. we always want to handle input. public override bool PropagatePositionalInputSubTree => true; public override bool PropagateNonPositionalInputSubTree => true; private KeyBindingContainer keyBindingContainer = null!; private readonly Dictionary trackedActions = new Dictionary(); private Container mainContent = null!; private QuarterCircle leftCentre = null!; private QuarterCircle rightCentre = null!; private QuarterCircle leftRim = null!; private QuarterCircle rightRim = null!; private Bindable configTouchControlScheme = new Bindable(); private static OsuColour colours; [BackgroundDependencyLoader] private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config, OsuColour _colours) { Debug.Assert(taikoInputManager.KeyBindingContainer != null); keyBindingContainer = taikoInputManager.KeyBindingContainer; // Container should handle input everywhere. RelativeSizeAxes = Axes.Both; const float centre_region = 0.80f; config.BindWith(TaikoRulesetSetting.TouchControlScheme, configTouchControlScheme); colours = _colours; Children = new Drawable[] { new Container { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.X, Height = 350, Y = 20, Masking = true, FillMode = FillMode.Fit, Children = new Drawable[] { mainContent = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { leftRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftRim)) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, X = -2, }, rightRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightRim)) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, X = 2, Rotation = 90, }, leftCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftCentre)) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, X = -2, Scale = new Vector2(centre_region), }, rightCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightCentre)) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomRight, X = 2, Scale = new Vector2(centre_region), Rotation = 90, } } }, } }, }; } protected override bool OnKeyDown(KeyDownEvent e) { // Hide whenever the keyboard is used. Hide(); return false; } protected override bool OnTouchDown(TouchDownEvent e) { handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition); return true; } protected override void OnTouchUp(TouchUpEvent e) { handleUp(e.Touch.Source); base.OnTouchUp(e); } private void handleDown(object source, Vector2 position) { Show(); TaikoInput taikoInput = getTaikoActionFromPosition(position); // Not too sure how this can happen, but let's avoid throwing. if (trackedActions.ContainsKey(source)) return; trackedActions.Add(source, taikoInput); keyBindingContainer.TriggerPressed(taikoInput); } private void handleUp(object source) { keyBindingContainer.TriggerReleased(trackedActions[source]); trackedActions.Remove(source); } private bool validMouse(MouseButtonEvent e) => leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition); #pragma warning disable format private TaikoAction getTaikoActionFromInput(TaikoInput input) { switch (configTouchControlScheme.Value) { case TaikoTouchControlScheme.KDDK: switch (input) { case TaikoInput.LeftRim: return TaikoAction.LeftRim; case TaikoInput.LeftCentre: return TaikoAction.LeftCentre; case TaikoInput.RightCentre: return TaikoAction.RightCentre; case TaikoInput.RightRim: return TaikoAction.RightRim; } break; case TaikoTouchControlScheme.DDKK: switch (input) { case TaikoInput.LeftRim: return TaikoAction.LeftCentre; case TaikoInput.LeftCentre: return TaikoAction.RightCentre; case TaikoInput.RightCentre: return TaikoAction.LeftRim; case TaikoInput.RightRim: return TaikoAction.RightRim; } break; case TaikoTouchControlScheme.KKDD: switch (input) { case TaikoInput.LeftRim: return TaikoAction.LeftRim; case TaikoInput.LeftCentre: return TaikoAction.RightRim; case TaikoInput.RightCentre: return TaikoAction.LeftCentre; case TaikoInput.RightRim: return TaikoAction.RightCentre; } break; } return TaikoAction.LeftCentre; } #pragma warning restore format private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition) { bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition); bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2; TaikoInput input; if (leftSide) input = centreHit ? TaikoInput.LeftCentre : TaikoInput.LeftRim; else input = centreHit ? TaikoInput.RightCentre : TaikoInput.RightRim; return getTaikoActionFromInput(input); } protected override void PopIn() { mainContent.FadeIn(500, Easing.OutQuint); } protected override void PopOut() { mainContent.FadeOut(300); } private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler { private readonly Circle overlay; private readonly TaikoAction handledAction; private readonly Circle circle; public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos); public QuarterCircle(TaikoAction handledAction) { Color4 colour = ((Func)(() => { #pragma warning disable format switch (handledAction) { case TaikoAction.LeftRim: return colours.Blue; case TaikoAction.LeftCentre: return colours.Red; case TaikoAction.RightCentre: return colours.Red; case TaikoAction.RightRim: return colours.Blue; } #pragma warning restore format return colours.Red; }))(); this.handledAction = handledAction; RelativeSizeAxes = Axes.Both; FillMode = FillMode.Fit; InternalChildren = new Drawable[] { new Container { Masking = true, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { circle = new Circle { RelativeSizeAxes = Axes.Both, Colour = colour.Multiply(1.4f).Darken(2.8f), Alpha = 0.8f, Scale = new Vector2(2), }, overlay = new Circle { Alpha = 0, RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Colour = colour, Scale = new Vector2(2), } } }, }; } public bool OnPressed(KeyBindingPressEvent e) { if (e.Action == handledAction) overlay.FadeTo(1f, 80, Easing.OutQuint); return false; } public void OnReleased(KeyBindingReleaseEvent e) { if (e.Action == handledAction) overlay.FadeOut(1000, Easing.OutQuint); } } } }