// Copyright (c) 2007-2016 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transformations; using osu.Framework.Input; namespace osu.Game.Graphics.UserInterface { // Basic back button as it was on stable (kinda). No skinning possible for now public class BackButton : ClickableContainer { private TextAwesome icon; private Container leftContainer; private Container rightContainer; private Box leftBox; private Box rightBox; private const double transform_time = 300.0; private const int pulse_length = 250; private const float shear = 0.1f; private static readonly Vector2 size_extended = new Vector2(140, 50); private static readonly Vector2 size_retracted = new Vector2(100, 50); public BackButton() { Size = size_retracted; Children = new Drawable[] { leftContainer = new Container { RelativeSizeAxes = Axes.Both, Width = 0.4f, Children = new Drawable[] { leftBox = new Box { RelativeSizeAxes = Axes.Both, Colour = new Color4(195, 40, 140, 255), Shear = new Vector2(shear, 0), }, icon = new TextAwesome { Anchor = Anchor.Centre, TextSize = 25, Icon = FontAwesome.fa_osu_left_o }, } }, rightContainer = new Container { Origin = Anchor.TopRight, Anchor = Anchor.TopRight, RelativeSizeAxes = Axes.Both, Width = 0.6f, Children = new Drawable[] { rightBox = new Box { Colour = new Color4(238, 51, 153, 255), Origin = Anchor.TopLeft, Anchor = Anchor.TopLeft, RelativeSizeAxes = Axes.Both, Shear = new Vector2(shear, 0), EdgeSmoothness = new Vector2(1.5f, 0), }, new SpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, Text = @"Back", } } } }; } public override bool Contains(Vector2 screenSpacePos) { return leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos); } protected override bool OnHover(InputState state) { icon.ClearTransformations(); ResizeTo(size_extended, transform_time, EasingTypes.OutElastic); int duration = 0; //(int)(Game.Audio.BeatLength / 2); if (duration == 0) duration = pulse_length; double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration; double startTime = Time.Current + offset; // basic pulse icon.Transforms.Add(new TransformScale { StartValue = new Vector2(1.1f), EndValue = Vector2.One, StartTime = startTime, EndTime = startTime + duration, Easing = EasingTypes.Out, LoopCount = -1, LoopDelay = duration }); return true; } protected override void OnHoverLost(InputState state) { icon.ClearTransformations(); ResizeTo(size_retracted, transform_time, EasingTypes.OutElastic); int duration = 0; //(int)(Game.Audio.BeatLength); if (duration == 0) duration = pulse_length * 2; double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration; double startTime = Time.Current + offset; // slow pulse icon.Transforms.Add(new TransformScale { StartValue = new Vector2(1.1f), EndValue = Vector2.One, StartTime = startTime, EndTime = startTime + duration, Easing = EasingTypes.Out, LoopCount = -1, LoopDelay = duration }); } protected override bool OnClick(InputState state) { var flash = new Box { RelativeSizeAxes = Axes.Both, Shear = new Vector2(shear, 0), Colour = new Color4(255, 255, 255, 128), }; Add(flash); flash.FadeOutFromOne(200); flash.Expire(); return base.OnClick(state); } } }