// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using JetBrains.Annotations; using Newtonsoft.Json; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Logging; using osu.Game.Audio; using osu.Game.Database; using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Screens.Play.HUD; namespace osu.Game.Skinning { public abstract class Skin : IDisposable, ISkin { public readonly ILive SkinInfo; private readonly IStorageResourceProvider resources; public SkinConfiguration Configuration { get; set; } public IDictionary DrawableComponentInfo => drawableComponentInfo; private readonly Dictionary drawableComponentInfo = new Dictionary(); public abstract ISample GetSample(ISampleInfo sampleInfo); public Texture GetTexture(string componentName) => GetTexture(componentName, default, default); public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT); public abstract IBindable GetConfig(TLookup lookup); protected Skin(SkinInfo skin, IStorageResourceProvider resources, [CanBeNull] Stream configurationStream = null) { SkinInfo = resources?.RealmAccess != null ? skin.ToLive(resources.RealmAccess) // This path should only be used in some tests. : skin.ToLiveUnmanaged(); this.resources = resources; configurationStream ??= getConfigurationStream(); if (configurationStream != null) // stream will be closed after use by LineBufferedReader. ParseConfigurationStream(configurationStream); else Configuration = new SkinConfiguration(); // skininfo files may be null for default skin. SkinInfo.PerformRead(s => { // we may want to move this to some kind of async operation in the future. foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget))) { string filename = $"{skinnableTarget}.json"; // skininfo files may be null for default skin. var fileInfo = s.Files.FirstOrDefault(f => f.Filename == filename); if (fileInfo == null) continue; byte[] bytes = resources?.Files.Get(fileInfo.File.GetStoragePath()); if (bytes == null) continue; try { string jsonContent = Encoding.UTF8.GetString(bytes); var deserializedContent = JsonConvert.DeserializeObject>(jsonContent); if (deserializedContent == null) continue; DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray(); } catch (Exception ex) { Logger.Error(ex, "Failed to load skin configuration."); } } }); } protected virtual void ParseConfigurationStream(Stream stream) { using (LineBufferedReader reader = new LineBufferedReader(stream, true)) Configuration = new LegacySkinDecoder().Decode(reader); } private Stream getConfigurationStream() { string path = SkinInfo.PerformRead(s => s.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath()); if (string.IsNullOrEmpty(path)) return null; return resources?.Files.GetStream(path); } /// /// Remove all stored customisations for the provided target. /// /// The target container to reset. public void ResetDrawableTarget(ISkinnableTarget targetContainer) { DrawableComponentInfo.Remove(targetContainer.Target); } /// /// Update serialised information for the provided target. /// /// The target container to serialise to this skin. public void UpdateDrawableTarget(ISkinnableTarget targetContainer) { DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray(); } public virtual Drawable GetDrawableComponent(ISkinComponent component) { switch (component) { case SkinnableTargetComponent target: if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo)) return null; return new SkinnableTargetComponentsContainer { ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance()) }; } return null; } #region Disposal ~Skin() { // required to potentially clean up sample store from audio hierarchy. Dispose(false); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private bool isDisposed; protected virtual void Dispose(bool isDisposing) { if (isDisposed) return; isDisposed = true; } #endregion } }