// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Edit; using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning.Editor { public class SkinBlueprint : SelectionBlueprint { private Container box; private Container outlineBox; private AnchorOriginVisualiser anchorOriginVisualiser; private Drawable drawable => (Drawable)Item; /// /// Whether the blueprint should be shown even when the is not alive. /// protected virtual bool AlwaysShowWhenSelected => true; protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent; [Resolved] private OsuColour colours { get; set; } public SkinBlueprint(ISkinnableComponent component) : base(component) { } [BackgroundDependencyLoader] private void load() { InternalChildren = new Drawable[] { box = new Container { Children = new Drawable[] { outlineBox = new Container { RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = 3, BorderColour = Color4.White, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0f, AlwaysPresent = true, }, } }, new OsuSpriteText { Text = Item.GetType().Name, Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold), Anchor = Anchor.BottomRight, Origin = Anchor.TopRight, }, }, }, anchorOriginVisualiser = new AnchorOriginVisualiser(drawable) { Alpha = 0, } }; } protected override void LoadComplete() { base.LoadComplete(); updateSelectedState(); this.FadeInFromZero(200, Easing.OutQuint); } protected override void OnSelected() { // base logic hides selected blueprints when not selected, but timeline doesn't do that. updateSelectedState(); } protected override void OnDeselected() { // base logic hides selected blueprints when not selected, but timeline doesn't do that. updateSelectedState(); } private void updateSelectedState() { outlineBox.FadeColour(colours.Pink.Opacity(IsSelected ? 1 : 0.5f), 200, Easing.OutQuint); outlineBox.Child.FadeTo(IsSelected ? 0.2f : 0, 200, Easing.OutQuint); anchorOriginVisualiser.FadeTo(IsSelected ? 1 : 0, 200, Easing.OutQuint); } private Quad drawableQuad; public override Quad ScreenSpaceDrawQuad => drawableQuad; protected override void Update() { base.Update(); drawableQuad = drawable.ScreenSpaceDrawQuad; var quad = ToLocalSpace(drawable.ScreenSpaceDrawQuad); box.Position = quad.TopLeft; box.Size = quad.Size; box.Rotation = drawable.Rotation; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos); public override Vector2 ScreenSpaceSelectionPoint => drawable.ScreenSpaceDrawQuad.Centre; public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad; } internal class AnchorOriginVisualiser : CompositeDrawable { private readonly Drawable drawable; private readonly Box originBox; private readonly Box anchorBox; private readonly Box anchorLine; public AnchorOriginVisualiser(Drawable drawable) { this.drawable = drawable; InternalChildren = new Drawable[] { anchorLine = new Box { Colour = Color4.Yellow, Height = 2, }, originBox = new Box { Colour = Color4.Red, Origin = Anchor.Centre, Size = new Vector2(5), }, anchorBox = new Box { Colour = Color4.Red, Origin = Anchor.Centre, Size = new Vector2(5), }, }; } protected override void Update() { base.Update(); if (drawable.Parent == null) return; originBox.Position = drawable.ToSpaceOfOtherDrawable(drawable.OriginPosition, this); anchorBox.Position = drawable.Parent.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this); var point1 = ToLocalSpace(anchorBox.ScreenSpaceDrawQuad.Centre); var point2 = ToLocalSpace(originBox.ScreenSpaceDrawQuad.Centre); anchorLine.Position = point1; anchorLine.Width = (point2 - point1).Length; anchorLine.Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X)); } } }