// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using OpenTK; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.MathUtils; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.UI { public class ManiaRulesetContainer : ScrollingRulesetContainer { public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; public IEnumerable BarLines; public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset, beatmap, isForCurrentRuleset) { // Generate the bar lines double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue; var timingPoints = Beatmap.ControlPointInfo.TimingPoints; var barLines = new List(); for (int i = 0; i < timingPoints.Count; i++) { TimingControlPoint point = timingPoints[i]; // Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature; int index = 0; for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++) { barLines.Add(new DrawableBarLine(new BarLine { StartTime = t, ControlPoint = point, BeatIndex = index })); } } BarLines = barLines; } [BackgroundDependencyLoader] private void load() { BarLines.ForEach(Playfield.Add); } protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.TotalColumns) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }; public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Beatmap.TotalColumns); protected override BeatmapConverter CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap); protected override DrawableHitObject GetVisualRepresentation(ManiaHitObject h) { ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action; var holdNote = h as HoldNote; if (holdNote != null) return new DrawableHoldNote(holdNote, action); var note = h as Note; if (note != null) return new DrawableNote(note, action); return null; } protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f); protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this); protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, Storage storage) => new ManiaConfigManager(ruleset, storage); } }