// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.IO; using System.Linq; using osu.Framework.Extensions; using osu.Framework.IO.Stores; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Database; using SQLite.Net; namespace osu.Game.IO { /// /// Handles the Store and retrieval of Files/FileSets to the database backing /// public class FileStore : DatabaseBackedStore { private const string prefix = "files"; public readonly ResourceStore Store; public FileStore(SQLiteConnection connection, Storage storage) : base(connection, storage) { Store = new NamespacedResourceStore(new StorageBackedResourceStore(storage), prefix); } protected override Type[] ValidTypes => new[] { typeof(FileInfo), }; protected override void Prepare(bool reset = false) { if (reset) Connection.DropTable(); Connection.CreateTable(); deletePending(); } public FileInfo Add(Stream data, string filename = null) { string hash = data.ComputeSHA2Hash(); var info = new FileInfo { Filename = filename, Hash = hash, }; var existing = Connection.Table().FirstOrDefault(f => f.Hash == info.Hash); if (existing != null) { info = existing; } else { string path = Path.Combine(prefix, info.StoragePath); data.Seek(0, SeekOrigin.Begin); if (!Storage.Exists(path)) using (var output = Storage.GetStream(path, FileAccess.Write)) data.CopyTo(output); data.Seek(0, SeekOrigin.Begin); Connection.Insert(info); } Reference(new[] { info }); return info; } public void Reference(IEnumerable files) { foreach (var f in files) { f.ReferenceCount++; Connection.Update(f); } } public void Dereference(IEnumerable files) { foreach (var f in files) { f.ReferenceCount--; Connection.Update(f); } } private void deletePending() { foreach (var f in QueryAndPopulate(f => f.ReferenceCount < 1)) { try { Connection.Delete(f); Storage.Delete(Path.Combine(prefix, f.Hash)); } catch (Exception e) { Logger.Error(e, $@"Could not delete beatmap {f}"); } } } } }