// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps.Timing; using osu.Game.Database; using osu.Game.Rulesets.Mania.Judgements; namespace osu.Game.Rulesets.Mania.Objects { public class Note : ManiaHitObject { public HitWindows HitWindows { get; protected set; } = new HitWindows(); public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { base.ApplyDefaults(timing, difficulty); HitWindows = new HitWindows(difficulty.OverallDifficulty); } } }