// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Osu.Difficulty.Skills { /// /// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit. /// public class Speed : Skill { protected override double SkillMultiplier => 1400; protected override double StrainDecayBase => 0.3; private const double single_spacing_threshold = 125; protected override double StrainValueOf(OsuDifficultyHitObject current) { double distance = current.TravelDistance + current.JumpDistance; return (1 + Math.Pow(distance / single_spacing_threshold, 4)) / current.StrainTime; } } }