// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Catch.Objects { public class CatchHitWindows : HitWindows { public override bool IsHitResultAllowed(HitResult result) { switch (result) { case HitResult.Perfect: case HitResult.Miss: return true; } return false; } } }