//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Game.Modes.Objects; namespace osu.Game.Modes { public class HitJudgementResolver { public JudgementResult CheckJudgement(HitObject h) => new JudgementResult { Combo = ComboJudgement.None, Judgement = Judgement.Hit300 }; } public struct JudgementResult { public ComboJudgement Combo; public Judgement Judgement; } public enum ComboJudgement { [Description(@"")] None, [Description(@"Good")] Good, [Description(@"Amazing")] Perfect } public enum Judgement { [Description(@"Miss")] Miss, [Description(@"50")] Hit50, [Description(@"100")] Hit100, [Description(@"300")] Hit300, [Description(@"500")] Hit500 } }