using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; namespace osu.Game.Overlays.Options.Gameplay { public class GeneralGameplayOptions : OptionsSubsection { protected override string Header => "General"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new SpriteText { Text = "Background dim: TODO slider" }, new SpriteText { Text = "Progress display: TODO dropdown" }, new SpriteText { Text = "Score meter type: TODO dropdown" }, new SpriteText { Text = "Score meter size: TODO slider" }, new CheckBoxOption { LabelText = "Always show key overlay", Bindable = config.GetBindable(OsuConfig.KeyOverlay) }, new CheckBoxOption { LabelText = "Show approach circle on first \"Hidden\" object", Bindable = config.GetBindable(OsuConfig.HiddenShowFirstApproach) }, new CheckBoxOption { LabelText = "Scale osu!mania scroll speed with BPM", Bindable = config.GetBindable(OsuConfig.ManiaSpeedBPMScale) }, new CheckBoxOption { LabelText = "Remember osu!mania scroll speed per beatmap", Bindable = config.GetBindable(OsuConfig.UsePerBeatmapManiaSpeed) }, }; } } }