using System; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Beatmaps.IO; namespace osu.Desktop.VisualTests.Beatmaps { public class TestWorkingBeatmap : WorkingBeatmap { public TestWorkingBeatmap(Beatmap beatmap) : base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet) { this.beatmap = beatmap; } private Beatmap beatmap; public override Beatmap Beatmap => beatmap; public override Texture Background => null; public override Track Track => null; public override void Dispose() { // This space intentionally left blank } public override void TransferTo(WorkingBeatmap other) { // This space intentionally left blank } } }