// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Extensions; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.General { public class LanguageSettings : SettingsSubsection { private SettingsDropdown languageSelection; private Bindable frameworkLocale; protected override LocalisableString Header => GeneralSettingsStrings.LanguageHeader; [BackgroundDependencyLoader] private void load(FrameworkConfigManager frameworkConfig) { frameworkLocale = frameworkConfig.GetBindable(FrameworkSetting.Locale); Children = new Drawable[] { languageSelection = new SettingsEnumDropdown { LabelText = GeneralSettingsStrings.LanguageDropdown, }, new SettingsCheckbox { LabelText = GeneralSettingsStrings.PreferOriginal, Current = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode) }, }; if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var locale)) locale = Language.en; languageSelection.Current.Value = locale; languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode()); } } }