using System; using System.IO; namespace osu.Game.Beatmaps.Formats { public class OsuLegacyDecoder : BeatmapDecoder { static OsuLegacyDecoder() { AddDecoder("osu file format v14"); AddDecoder("osu file format v13"); AddDecoder("osu file format v12"); AddDecoder("osu file format v11"); AddDecoder("osu file format v10"); // TODO: Not sure how far back to go, or differences between versions } private enum Section { General, Editor, Metadata, Difficulty, Events, TimingPoints, Colours, HitObjects, } public override Beatmap Decode(TextReader stream) { throw new NotImplementedException(); } } }