// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterfaceV2; using osuTK; namespace osu.Game.Screens.Edit.Setup { public class SetupScreen : EditorScreen { private FillFlowContainer flow; private LabelledTextBox artistTextBox; private LabelledTextBox titleTextBox; private LabelledTextBox creatorTextBox; private LabelledTextBox difficultyTextBox; [BackgroundDependencyLoader] private void load(OsuColour colours) { Children = new Drawable[] { new Box { Colour = colours.Gray0, Alpha = 0.4f, RelativeSizeAxes = Axes.Both, }, new OsuScrollContainer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(50), Child = flow = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(20), Direction = FillDirection.Vertical, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.X, Height = 250, Masking = true, CornerRadius = 50, Child = new BeatmapBackgroundSprite(Beatmap.Value) { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fill, }, }, new OsuSpriteText { Text = "Beatmap metadata" }, artistTextBox = new LabelledTextBox { Label = "Artist", Current = { Value = Beatmap.Value.Metadata.Artist } }, titleTextBox = new LabelledTextBox { Label = "Title", Current = { Value = Beatmap.Value.Metadata.Title } }, creatorTextBox = new LabelledTextBox { Label = "Creator", Current = { Value = Beatmap.Value.Metadata.AuthorString } }, difficultyTextBox = new LabelledTextBox { Label = "Difficulty Name", Current = { Value = Beatmap.Value.BeatmapInfo.Version } }, } }, }, }; foreach (var item in flow.OfType()) item.OnCommit += onCommit; } private void onCommit(TextBox sender, bool newText) { if (!newText) return; // for now, update these on commit rather than making BeatmapMetadata bindables. // after switching database engines we can reconsider if switching to bindables is a good direction. Beatmap.Value.Metadata.Artist = artistTextBox.Current.Value; Beatmap.Value.Metadata.Title = titleTextBox.Current.Value; Beatmap.Value.Metadata.AuthorString = creatorTextBox.Current.Value; Beatmap.Value.BeatmapInfo.Version = difficultyTextBox.Current.Value; } } }