//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; namespace osu.Game.Graphics.UserInterface { public abstract class KeyCounter : AutoSizeContainer { private Sprite buttonSprite; private Sprite glowSprite; private SpriteText keySpriteText; private SpriteText countSpriteText; public override string Name { get; } public KeyCounterCollection ParentCounter { get; set; } public int Count { get; private set; } private bool isLit; public bool IsLit { get { return isLit; } protected set { if (isLit != value) { isLit = value; UpdateGlowSprite(); if (value && ParentCounter.IsCounting) IncreaseCount(); } } } public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray; public Color4 KeyUpTextColor { get; set; } = Color4.White; protected KeyCounter(string name) { Name = name; } public override void Load() { base.Load(); Children = new Drawable[] { buttonSprite = new Sprite { Texture = Game.Textures.Get(@"KeyCounter/key-up"), Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { glowSprite = new Sprite { Texture = Game.Textures.Get(@"KeyCounter/key-glow"), Anchor = Anchor.Centre, Origin = Anchor.Centre, } } }, keySpriteText = new SpriteText { Text = Name, Anchor = Anchor.Centre, Origin = Anchor.Centre, Position = new Vector2(0, -buttonSprite.Height / 4), Colour = KeyUpTextColor }, countSpriteText = new SpriteText { Text = Count.ToString(), Anchor = Anchor.Centre, Origin = Anchor.Centre, Position = new Vector2(0, buttonSprite.Height / 4), Colour = KeyUpTextColor } }; glowSprite.Hide(); } private void UpdateGlowSprite() { //can have a FadeTime property or const if (IsLit) { glowSprite.Show(); countSpriteText.FadeColour(KeyDownTextColor, 0); keySpriteText.FadeColour(KeyDownTextColor, 0); } else { glowSprite.Hide(); countSpriteText.FadeColour(KeyUpTextColor, 0); keySpriteText.FadeColour(KeyUpTextColor, 0); } } private void IncreaseCount() { Count++; countSpriteText.Text = Count.ToString(); } } }