//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; namespace osu.Game.Overlays { public class DragBar : Container { private Box fill; public Action SeekRequested; private bool isDragging; public DragBar() { RelativeSizeAxes = Axes.X; Children = new Drawable[] { fill = new Box() { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, Width = 0 } }; } public void UpdatePosition(float position) { if (isDragging) return; fill.Width = position; } private void seek(InputState state) { float seekLocation = state.Mouse.Position.X / DrawWidth; SeekRequested?.Invoke(seekLocation); fill.Width = seekLocation; } protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { seek(state); return true; } protected override bool OnDrag(InputState state) { seek(state); return true; } protected override bool OnDragStart(InputState state) => isDragging = true; protected override bool OnDragEnd(InputState state) { isDragging = false; return true; } } }