// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osuTK; namespace osu.Game.Rulesets.Mania.UI { public class ManiaPlayfield : ScrollingPlayfield { private readonly List stages = new List(); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos)); public ManiaPlayfield(List stageDefinitions) { if (stageDefinitions == null) throw new ArgumentNullException(nameof(stageDefinitions)); if (stageDefinitions.Count <= 0) throw new ArgumentException("Can't have zero or fewer stages."); GridContainer playfieldGrid; AddInternal(playfieldGrid = new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[stageDefinitions.Count] } }); var normalColumnAction = ManiaAction.Key1; var specialColumnAction = ManiaAction.Special1; int firstColumnIndex = 0; for (int i = 0; i < stageDefinitions.Count; i++) { var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction); playfieldGrid.Content[0][i] = newStage; stages.Add(newStage); AddNested(newStage); firstColumnIndex += newStage.Columns.Count; } } public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h); public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h); public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline)); /// /// Retrieves a column from a screen-space position. /// /// The screen-space position. /// The column which the lies in. public Column GetColumnByPosition(Vector2 screenSpacePosition) { Column found = null; foreach (var stage in stages) { foreach (var column in stage.Columns) { if (column.ReceivePositionalInputAt(screenSpacePosition)) { found = column; break; } } if (found != null) break; } return found; } /// /// Retrieves the total amount of columns across all stages in this playfield. /// public int TotalColumns => stages.Sum(s => s.Columns.Count); private Stage getStageByColumn(int column) { int sum = 0; foreach (var stage in stages) { sum += stage.Columns.Count; if (sum > column) return stage; } return null; } } }