// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Mania.Skinning { public class LegacyBodyPiece : LegacyManiaColumnElement { private readonly IBindable direction = new Bindable(); private readonly IBindable isHitting = new Bindable(); private Drawable sprite; [Resolved(CanBeNull = true)] private ManiaStage stage { get; set; } [Resolved] private Column column { get; set; } public LegacyBodyPiece() { RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject) { string imageName = skin.GetConfig( new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage, column.Index))?.Value ?? $"mania-note{FallbackColumnIndex}L"; sprite = skin.GetAnimation(imageName, true, true).With(d => { if (d == null) return; if (d is TextureAnimation animation) animation.IsPlaying = false; d.Anchor = Anchor.TopCentre; d.RelativeSizeAxes = Axes.Both; d.Size = Vector2.One; d.FillMode = FillMode.Stretch; // Todo: Wrap }); if (sprite != null) InternalChild = sprite; direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(onDirectionChanged, true); var holdNote = (DrawableHoldNote)drawableObject; isHitting.BindTo(holdNote.IsHitting); isHitting.BindValueChanged(onIsHittingChanged, true); } private void onIsHittingChanged(ValueChangedEvent isHitting) { if (!(sprite is TextureAnimation animation)) return; animation.IsPlaying = isHitting.NewValue; } private void onDirectionChanged(ValueChangedEvent direction) { if (sprite == null) return; if (direction.NewValue == ScrollingDirection.Up) { sprite.Origin = Anchor.BottomCentre; sprite.Scale = new Vector2(1, -1); } else { sprite.Origin = Anchor.TopCentre; sprite.Scale = Vector2.One; } } } }