// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.UI; namespace osu.Game.Rulesets.Catch.Edit { public partial class CatchEditorPlayfield : CatchPlayfield { public CatchEditorPlayfield(IBeatmapDifficultyInfo difficulty) : base(difficulty) { } protected override void LoadComplete() { base.LoadComplete(); // TODO: honor "hit animation" setting? Catcher.CatchFruitOnPlate = false; // TODO: disable hit lighting as well } } }