using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Graphics; using osu.Game.Overlays.Volume; namespace osu.Game.Tests.Visual { public class TestCaseVolumeControl : TestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(VolumeMeter), typeof(MuteButton) }; [BackgroundDependencyLoader] private void load(AudioManager audio, OsuColour colours) { VolumeMeter meter; Add(meter = new VolumeMeter("MASTER", 125, colours.PinkDarker)); Add(new MuteButton { Margin = new MarginPadding { Top = 200 } }); meter.Bindable.BindTo(audio.Volume); } } }