//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Configuration; using osu.Framework.GameModes; using osu.Game.Configuration; using osu.Game.GameModes.Menu; using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Platform; using osu.Game.GameModes; using osu.Game.Graphics.Background; using osu.Game.GameModes.Play; using osu.Game.Graphics.Containers; using osu.Game.Overlays; namespace osu.Game { public class OsuGame : OsuGameBase { public Toolbar Toolbar; public MainMenu MainMenu => intro?.ChildGameMode as MainMenu; private Intro intro; public Bindable PlayMode; public override void SetHost(BasicGameHost host) { base.SetHost(host); host.Size = new Vector2(Config.Get(OsuConfig.Width), Config.Get(OsuConfig.Height)); } public override void Load() { base.Load(); //attach our bindables to the audio subsystem. Audio.Volume.Weld(Config.GetBindable(OsuConfig.VolumeGlobal)); Audio.VolumeSample.Weld(Config.GetBindable(OsuConfig.VolumeEffect)); Audio.VolumeTrack.Weld(Config.GetBindable(OsuConfig.VolumeMusic)); Add(new Drawable[] { intro = new Intro(), Toolbar = new Toolbar { OnHome = delegate { MainMenu?.MakeCurrent(); }, OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; }, OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; }, Alpha = 0.001f //fixes invalidation fuckup }, new VolumeControl { VolumeGlobal = Audio.Volume, VolumeSample = Audio.VolumeSample, VolumeTrack = Audio.VolumeTrack } }); Toolbar.SetState(ToolbarState.Hidden, true); intro.ModePushed += modeAdded; intro.Exited += modeRemoved; PlayMode = Config.GetBindable(OsuConfig.PlayMode); PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); }; PlayMode.TriggerChange(); Cursor.Alpha = 0; } public Action ModeChanged; private void modeChanged(GameMode newMode) { // - Ability to change window size // - Ability to adjust music playback // - Frame limiter changes //central game mode change logic. if (newMode is Player || newMode is Intro) { Toolbar.SetState(ToolbarState.Hidden); } else { Toolbar.SetState(ToolbarState.Visible); } Cursor.FadeIn(100); ModeChanged?.Invoke(newMode); if (newMode == null) Host.Exit(); } protected override bool OnExiting() { if (!intro.DidLoadMenu || intro.ChildGameMode != null) { intro.MakeCurrent(); return true; } return base.OnExiting(); } private void modeAdded(GameMode newMode) { newMode.ModePushed += modeAdded; newMode.Exited += modeRemoved; modeChanged(newMode); } private void modeRemoved(GameMode newMode) { modeChanged(newMode); } public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) { if (!base.Invalidate(invalidation, source, shallPropagate)) return false; if (Parent != null) { Config.Set(OsuConfig.Width, Size.X); Config.Set(OsuConfig.Height, Size.Y); } return true; } } }