using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; namespace osu.Game.Storyboards.Drawables { public static class DrawablesExtensions { /// /// Adjusts after a delay. /// /// A to which further transforms can be added. public static TransformSequence TransformBlendingMode(this T drawable, BlendingMode newValue, double delay = 0) where T : Drawable => drawable.TransformTo(drawable.PopulateTransform(new TransformBlendingMode(), newValue, delay)); } public class TransformBlendingMode : Transform { private BlendingMode valueAt(double time) => time < EndTime ? StartValue : EndValue; public override string TargetMember => nameof(Drawable.BlendingMode); protected override void Apply(Drawable d, double time) => d.BlendingMode = valueAt(time); protected override void ReadIntoStartValue(Drawable d) => StartValue = d.BlendingMode; } }