// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit.Blueprints { /// /// A piece of a blueprint which responds to changes in the state of a . /// public abstract class SliderPiece : HitObjectPiece { protected readonly IBindable PathBindable = new Bindable(); private readonly Slider slider; protected SliderPiece(Slider slider) : base(slider) { this.slider = slider; } [BackgroundDependencyLoader] private void load() { PathBindable.BindTo(slider.PathBindable); } } }