// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; namespace osu.Game.Graphics.UserInterface { /// <summary> /// Used as an accuracy counter. Represented visually as a percentage. /// </summary> public class SimpleComboCounter : RollingCounter<int> { protected override double RollingDuration => 750; public SimpleComboCounter() { Current.Value = DisplayedCount = 0; } [BackgroundDependencyLoader] private void load(OsuColour colours) => AccentColour = colours.BlueLighter; protected override string FormatCount(int count) { return $@"{count}x"; } protected override double GetProportionalDuration(int currentValue, int newValue) { return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f; } public override void Increment(int amount) { Current.Value = Current.Value + amount; } } }