// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Tests.Gameplay; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestScenePerformancePointsCounter : SkinnableHUDComponentTestScene { [Cached(typeof(ScoreProcessor))] private readonly ScoreProcessor scoreProcessor = new OsuScoreProcessor(); [Cached] private readonly GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); private int iteration; protected override Drawable CreateDefaultImplementation() => new DefaultPerformancePointsCounter(); protected override Drawable CreateArgonImplementation() => new ArgonPerformancePointsCounter(); protected override Drawable CreateLegacyImplementation() => Empty(); private Bindable lastJudgementResult => (Bindable)gameplayState.LastJudgementResult; public override void SetUpSteps() { AddStep("reset", () => { var ruleset = new OsuRuleset(); var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo) .GetPlayableBeatmap(ruleset.RulesetInfo); iteration = 0; scoreProcessor.ApplyBeatmap(beatmap); lastJudgementResult.SetDefault(); }); base.SetUpSteps(); } [Test] public void TestDisplay() { AddSliderStep("pp", 0, 2000, 0, v => this.ChildrenOfType().ForEach(c => c.Current.Value = v)); AddToggleStep("toggle validity", v => this.ChildrenOfType().ForEach(c => c.IsValid = v)); } [Test] public void TestBasicCounting() { int previousValue = 0; AddAssert("counter displaying zero", () => this.ChildrenOfType().All(c => c.Current.Value == 0)); AddRepeatStep("Add judgement", applyOneJudgement, 10); AddUntilStep("counter non-zero", () => this.ChildrenOfType().All(c => c.Current.Value > 0)); AddUntilStep("counter valid", () => this.ChildrenOfType().All(c => c.IsValid)); AddStep("Revert judgement", () => { previousValue = this.ChildrenOfType().First().Current.Value; scoreProcessor.RevertResult(new JudgementResult(new HitObject(), new OsuJudgement())); }); AddUntilStep("counter decreased", () => this.ChildrenOfType().All(c => c.Current.Value < previousValue)); AddStep("Add judgement", applyOneJudgement); AddUntilStep("counter non-zero", () => this.ChildrenOfType().All(c => c.Current.Value > 0)); } [Test] public void TestCounterUpdatesWithJudgementsBeforeCreation() { AddRepeatStep("Add judgement", applyOneJudgement, 10); AddStep("recreate counter", SetUpComponents); AddUntilStep("counter non-zero", () => this.ChildrenOfType().All(c => c.Current.Value > 0)); AddUntilStep("counter valid", () => this.ChildrenOfType().All(c => c.IsValid)); } private void applyOneJudgement() { var scoreInfo = gameplayState.Score.ScoreInfo; scoreInfo.MaxCombo = iteration * 1000; scoreInfo.Accuracy = 1; scoreInfo.Statistics[HitResult.Great] = iteration * 1000; lastJudgementResult.Value = new OsuJudgementResult(new HitObject { StartTime = iteration * 10000, }, new OsuJudgement()) { Type = HitResult.Perfect, }; scoreProcessor.ApplyResult(lastJudgementResult.Value); iteration++; } } }