// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Timing; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit.Screens.Compose; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual { [TestFixture] public class TestCaseEditorCompose : OsuTestCase { [BackgroundDependencyLoader] private void load(OsuGameBase osuGame) { osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo); var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; var compose = new Compose(clock, clock); compose.Beatmap.BindTo(osuGame.Beatmap); Child = compose; } } }