// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Framework.Graphics; using osu.Framework.Input; using OpenTK; namespace osu.Game.Screens { public abstract class BackgroundScreen : Screen, IEquatable { public virtual bool Equals(BackgroundScreen other) { return other?.GetType() == GetType(); } private const float transition_length = 500; private const float x_movement_amount = 50; protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { //we don't want to handle escape key. return false; } public override bool Push(Screen screen) { // When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push // once it's done. if (screen.LoadState == LoadState.NotLoaded) { LoadComponentAsync(screen, d => Push((BackgroundScreen)d)); return true; } // Make sure the in-progress loading is complete before pushing the GameMode. while (screen.LoadState < LoadState.Loaded) Thread.Sleep(1); base.Push(screen); return true; } protected override void Update() { base.Update(); Content.Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2); } protected override void OnEntering(Screen last) { Content.FadeOut(); Content.MoveToX(x_movement_amount); Content.FadeIn(transition_length, EasingTypes.InOutQuart); Content.MoveToX(0, transition_length, EasingTypes.InOutQuart); base.OnEntering(last); } protected override void OnSuspending(Screen next) { Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart); base.OnSuspending(next); } protected override bool OnExiting(Screen next) { Content.FadeOut(transition_length, EasingTypes.OutExpo); Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo); return base.OnExiting(next); } protected override void OnResuming(Screen last) { Content.MoveToX(0, transition_length, EasingTypes.OutExpo); base.OnResuming(last); } } }