// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; namespace osu.Game.Online.Chat { /// /// An invisible drawable that brings multiple pieces together to form a consumable clickable link. /// public class DrawableLinkCompiler : OsuHoverContainer { /// /// Each word part of a chat link (split for word-wrap support). /// public readonly List Parts; [Resolved(CanBeNull = true)] private OverlayColourProvider overlayColourProvider { get; set; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos)); protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts); public DrawableLinkCompiler(IEnumerable parts) { Parts = parts.ToList(); } [BackgroundDependencyLoader] private void load(OsuColour colours) { IdleColour = overlayColourProvider?.Light2 ?? colours.Blue; } protected override IEnumerable EffectTargets => Parts; private class LinkHoverSounds : HoverClickSounds { private readonly List parts; public LinkHoverSounds(HoverSampleSet sampleSet, List parts) : base(sampleSet) { this.parts = parts; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos)); } } }