// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osuTK.Graphics; namespace osu.Game.Users { public abstract class UserActivity { public abstract string Status { get; } public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker; public class Modding : UserActivity { public override string Status => "Modding a map"; public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark; } public class ChoosingBeatmap : UserActivity { public override string Status => "Choosing a beatmap"; } public class MultiplayerGame : SoloGame { public MultiplayerGame(BeatmapInfo beatmap, RulesetInfo ruleset) : base(beatmap, ruleset) { } public override string Status => $@"{base.Status} with others"; } public class Editing : UserActivity { public BeatmapInfo Beatmap { get; } public Editing(BeatmapInfo info) { Beatmap = info; } public override string Status => @"Editing a beatmap"; } public class SoloGame : UserActivity { public BeatmapInfo Beatmap { get; } public RulesetInfo Ruleset { get; } public SoloGame(BeatmapInfo info, RulesetInfo ruleset) { Beatmap = info; Ruleset = ruleset; } public override string Status => Ruleset.CreateInstance().PlayingVerb; } public class Spectating : UserActivity { public override string Status => @"Spectating a game"; } public class SearchingForLobby : UserActivity { public override string Status => @"Looking for a lobby"; } public class InLobby : UserActivity { public override string Status => @"In a multiplayer lobby"; public readonly Room Room; public InLobby(Room room) { Room = room; } } } }