// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using JetBrains.Annotations; using Newtonsoft.Json; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Logging; using osu.Game.Audio; using osu.Game.Database; using osu.Game.IO; using osu.Game.Screens.Play.HUD; namespace osu.Game.Skinning { public abstract class Skin : IDisposable, ISkin { /// /// A texture store which can be used to perform user file loops for this skin. /// [CanBeNull] protected TextureStore Textures { get; } /// /// A sample store which can be used to perform user file loops for this skin. /// [CanBeNull] protected ISampleStore Samples { get; } public readonly Live SkinInfo; public SkinConfiguration Configuration { get; set; } public IDictionary DrawableComponentInfo => drawableComponentInfo; private readonly Dictionary drawableComponentInfo = new Dictionary(); public abstract ISample GetSample(ISampleInfo sampleInfo); public Texture GetTexture(string componentName) => GetTexture(componentName, default, default); public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT); public abstract IBindable GetConfig(TLookup lookup); /// /// Construct a new skin. /// /// The skin's metadata. Usually a live realm object. /// Access to game-wide resources. /// An optional store which will be used for looking up skin resources. If null, one will be created from realm pattern. /// An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini". protected Skin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore storage = null, [CanBeNull] string configurationFilename = @"skin.ini") { if (resources != null) { SkinInfo = resources.RealmAccess != null ? skin.ToLive(resources.RealmAccess) : skin.ToLiveUnmanaged(); storage ??= new RealmBackedResourceStore(skin, resources.Files, new[] { @"ogg" }); var samples = resources.AudioManager?.GetSampleStore(storage); if (samples != null) samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY; Samples = samples; Textures = new TextureStore(resources.CreateTextureLoaderStore(storage)); } var configurationStream = storage?.GetStream(configurationFilename); if (configurationStream != null) // stream will be closed after use by LineBufferedReader. ParseConfigurationStream(configurationStream); else Configuration = new SkinConfiguration(); // skininfo files may be null for default skin. foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget))) { string filename = $"{skinnableTarget}.json"; byte[] bytes = storage?.Get(filename); if (bytes == null) continue; try { string jsonContent = Encoding.UTF8.GetString(bytes); var deserializedContent = JsonConvert.DeserializeObject>(jsonContent); if (deserializedContent == null) continue; DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray(); } catch (Exception ex) { Logger.Error(ex, "Failed to load skin configuration."); } } } protected virtual void ParseConfigurationStream(Stream stream) { using (LineBufferedReader reader = new LineBufferedReader(stream, true)) Configuration = new LegacySkinDecoder().Decode(reader); } /// /// Remove all stored customisations for the provided target. /// /// The target container to reset. public void ResetDrawableTarget(ISkinnableTarget targetContainer) { DrawableComponentInfo.Remove(targetContainer.Target); } /// /// Update serialised information for the provided target. /// /// The target container to serialise to this skin. public void UpdateDrawableTarget(ISkinnableTarget targetContainer) { DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray(); } public virtual Drawable GetDrawableComponent(ISkinComponent component) { switch (component) { case SkinnableTargetComponent target: if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo)) return null; return new SkinnableTargetComponentsContainer { ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance()) }; } return null; } #region Disposal ~Skin() { // required to potentially clean up sample store from audio hierarchy. Dispose(false); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private bool isDisposed; protected virtual void Dispose(bool isDisposing) { if (isDisposed) return; isDisposed = true; Textures?.Dispose(); Samples?.Dispose(); } #endregion } }