// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Overlays.SearchableList; using osu.Game.Overlays.Social; using osu.Game.Users; namespace osu.Game.Overlays { public class SocialOverlay : SearchableListOverlay, IOnlineComponent { private readonly FillFlowContainer panelFlow; protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b"); protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51"); protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"5c2648"); protected override SearchableListHeader CreateHeader() => new Header(); protected override SearchableListFilterControl CreateFilterControl() => new FilterControl(); private IEnumerable users; public IEnumerable Users { get { return users; } set { if (users?.Equals(value) ?? false) return; users = value; if (users == null) panelFlow.Clear(); else { panelFlow.Children = users.Select(u => { var p = new UserPanel(u) { Width = 300 }; p.Status.BindTo(u.Status); return p; }); } } } public SocialOverlay() { FirstWaveColour = OsuColour.FromHex(@"cb5fa0"); SecondWaveColour = OsuColour.FromHex(@"b04384"); ThirdWaveColour = OsuColour.FromHex(@"9b2b6e"); FourthWaveColour = OsuColour.FromHex(@"6d214d"); ScrollFlow.Children = new[] { panelFlow = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Margin = new MarginPadding { Top = 20 }, Spacing = new Vector2(10f), }, }; } [BackgroundDependencyLoader] private void load(APIAccess api) { reloadUsers(api); } private void reloadUsers(APIAccess api) { Users = null; // no this is not the correct data source, but it's something. var request = new GetUsersRequest(); request.Success += res => Users = res.Select(e => e.User); api.Queue(request); } public void APIStateChanged(APIAccess api, APIState state) { switch (state) { case APIState.Online: reloadUsers(api); break; default: Users = null; break; } } } public enum SortDirection { Descending, Ascending, } }