// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; using static osu.Game.Skinning.LegacySkinConfiguration; namespace osu.Game.Rulesets.Osu.Skinning { public class LegacyMainCirclePiece : CompositeDrawable { private readonly string priorityLookup; public LegacyMainCirclePiece(string priorityLookup = null) { this.priorityLookup = priorityLookup; Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); } private Container circleSprites; private Sprite hitCircleSprite, hitCircleOverlay; private SkinnableSpriteText hitCircleText; private readonly IBindable state = new Bindable(); private readonly Bindable accentColour = new Bindable(); private readonly IBindable indexInCurrentCombo = new Bindable(); [Resolved] private ISkinSource skin { get; set; } [BackgroundDependencyLoader] private void load(DrawableHitObject drawableObject) { OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject; InternalChildren = new Drawable[] { circleSprites = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Children = new[] { hitCircleSprite = new Sprite { Texture = getTextureWithFallback(string.Empty), Colour = drawableObject.AccentColour.Value, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, hitCircleOverlay = new Sprite { Texture = getTextureWithFallback("overlay"), Anchor = Anchor.Centre, Origin = Anchor.Centre, } } }, hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText { Font = OsuFont.Numeric.With(size: 40), UseFullGlyphHeight = false, }, confineMode: ConfineMode.NoScaling) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, }; bool overlayAboveNumber = skin.GetConfig(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true; if (overlayAboveNumber) AddInternal(hitCircleOverlay.CreateProxy()); state.BindTo(drawableObject.State); accentColour.BindTo(drawableObject.AccentColour); indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable); Texture getTextureWithFallback(string name) { Texture tex = null; if (!string.IsNullOrEmpty(priorityLookup)) tex = skin.GetTexture($"{priorityLookup}{name}"); return tex ?? skin.GetTexture($"hitcircle{name}"); } } protected override void LoadComplete() { base.LoadComplete(); state.BindValueChanged(updateState, true); accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true); indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); } private void updateState(ValueChangedEvent state) { const double legacy_fade_duration = 240; switch (state.NewValue) { case ArmedState.Hit: circleSprites.FadeOut(legacy_fade_duration, Easing.Out); circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); var legacyVersion = skin.GetConfig(LegacySetting.Version)?.Value; if (legacyVersion >= 2.0m) // legacy skins of version 2.0 and newer only apply very short fade out to the number piece. hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out); else { // old skins scale and fade it normally along other pieces. hitCircleText.FadeOut(legacy_fade_duration, Easing.Out); hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); } break; } } } }