// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Modes.Osu.Objects; namespace osu.Game.Modes.Osu.Beatmaps { internal class OsuBeatmapProcessor : IBeatmapProcessor { public void PostProcess(Beatmap beatmap) { if (beatmap.ComboColors.Count == 0) return; int comboIndex = 0; int colourIndex = 0; foreach (var obj in beatmap.HitObjects) { if (obj.NewCombo) { comboIndex = 0; colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count; } obj.ComboIndex = comboIndex++; obj.ComboColour = beatmap.ComboColors[colourIndex]; } } } }