// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics.Containers; using osu.Framework.Input; using OpenTK.Input; namespace osu.Game.Screens.Play { public class FailOverlay : InGameOverlay { protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Key == Key.Escape) { if (State == Visibility.Hidden) return false; OnQuit(); return true; } return base.OnKeyDown(state, args); } } }